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- //Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
- Ammo 500 20 20 0
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- //Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
- Aggression 7 7 7 7
-
- Daytime
- //Nightime
- Crosshair
- //Artillery
- Bombers
- AltGun
- //AltCannon
-
- /*** TANK (maximum 12) ***/
- Object TANK
- Delay 50
- ObjectInc
- Delay 60
- ObjectInc
- Delay 70
- ObjectInc
- Delay 1520
- ObjectInc
- Delay 1540
- ObjectInc
- Delay 1560
- ObjectInc
- Delay 5400
- ObjectInc
- Delay 5420
- ObjectInc
- Delay 5440
- ObjectInc
- Delay 7200
- ObjectInc
- Delay 7220
- ObjectInc
- Delay 7250
- //North
- //South
- //East
- //West
-
-
- /*** APC (maximum 4, soldiers 6) basic ***/
- Object APC1
- Delay 80
- ObjectInc
- Delay 90
- ObjectInc
- Delay 1550
- //ObjectInc
- //Delay 1560
- //North
- //South
- //East
- //West
-
-
- /*** APC (maximum 4, soldiers 6) gun turret ***/
- Object APC2
- Delay 3000
- ObjectInc
- Delay 3000
- ObjectInc
- Delay 5000
- //ObjectInc
- //Delay 5000
- //North
- //South
- //East
- //West
-
-
- /*** APC (maximum 4, soldiers 6) missile turret ***/
- Object APC3
- Delay 1000
- ObjectInc
- Delay 3000
- ObjectInc
- Delay 6000
- //ObjectInc
- //Delay 7000
- //North
- //South
- //East
- //West
-
-
- /*** JET (maximum 16) ***/
- Object JET
- Delay 12400
- ObjectInc
- Delay 12400
- ObjectInc
- Delay 12400
- //ObjectInc
- //Delay 9000
- //ObjectInc
- //Delay 9000
- //ObjectInc
- //Delay 1000
- //ObjectInc
- //Delay 2680
- //ObjectInc
- //Delay 2680
- //ObjectInc
- //Delay 2680
- //ObjectInc
- //Delay 3680
- //ObjectInc
- //Delay 3680
- //ObjectInc
- //Delay 3680
- //ObjectInc
- //Delay 6680
- //ObjectInc
- //Delay 6680
- //ObjectInc
- //Delay 6680
- //ObjectInc
- //Delay 5680
- //North
- //South
- //East
- //West
-
-
- /*** BOMBER (maximum 9) ***/
-
- /*** COBRA (maximum 12) ***/
- Object COBRA
- Delay 500
- ObjectInc
- Delay 500
- ObjectInc
- Delay 500
- ObjectInc
- Delay 1550
- ObjectInc
- Delay 1580
- ObjectInc
- Delay 1560
- ObjectInc
- Delay 8700
- ObjectInc
- Delay 8700
- ObjectInc
- Delay 8700
- ObjectInc
- Delay 10000
- ObjectInc
- Delay 10020
- ObjectInc
- Delay 10040
-
- /*** CH53 (maximum 8, soldiers 6) ***/
- Object CH53
- //Delay 2000
- //ObjectInc
- //Delay 4000
- //ObjectInc
- //Delay 6000
- //ObjectInc
- //Delay 7000
- //ObjectInc
- Delay 9000
- ObjectInc
- Delay 10060
- ObjectInc
- Delay 12090
- //ObjectInc
- //Delay 10000
-
-
- /*** C130 (maximum 8, soldier 0-12) ***/
- Object C130
- Delay 900
- troops1 4
- //troops2 6
- hdrop 2
- mdrop 2
- adrop 2
- pdrop 2
- passes 1
-
- ObjectInc
- Delay 1800
- troops1 4
- //hdrop 2
- //mdrop 2
- //adrop 2
- //pdrop 2
- passes 1
- //North
- //South
- //East
- //West
-
- ObjectInc
- Delay 2700
- troops1 5
- //troops2 4
- hdrop 1
- mdrop 1
- adrop 1
- pdrop 1
- passes 1
-
- ObjectInc
- Delay 3600
- troops1 5
- //troops2 4
- hdrop 2
- mdrop 2
- adrop 2
- pdrop 2
- passes 1
-
- ObjectInc
- Delay 4500
- troops1 5
- hdrop 2
- mdrop 2
- adrop 2
- pdrop 2
- passes 1
- //North
- //South
- //East
- //West
-
- //ObjectInc
- //Delay 5400
- //troops1 5
- //hdrop 2
- //mdrop 2
- //adrop 2
- //pdrop 2
- //passes 1
- //North
- //South
- //East
- //West
-
- //ObjectInc
- //Delay 6600
- //troops1 6
- //hdrop 2
- //mdrop 2
- //adrop 2
- //pdrop 2
- //passes 1
- //North
- //South
- //East
- //West
-
- ObjectInc
- Delay 500
- //troops1 8
- //troops2 4
- hdrop 2
- mdrop 2
- adrop 2
- pdrop 2
- //passes 2
-
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- End
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